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The Worldwide Fabric Toys Industry is Expected to Reach $14.2 Billion by 2030 - ResearchAndMarkets.com

The "Fabric Toys Market by Product Type, Age Group, and Distribution Channel: Global Opportunity Analysis and Industry Forecast, 2021-2030" report has been added to ResearchAndMarkets.com's offering.

The fabric toys market size was valued at $10,417.20 million in 2020 and is estimated to reach $14,291.90 million by 2030, registering a CAGR of 3.3% from 2021 to 2030.

Fabric toys are toys made especially for children out of textile fabrics and stuffed with a soft material, designed or intended to be play with. Fabric toys are made in various forms, resembling animals, dolls, human beings, legendary creatures, cartoon characters, or inanimate objects. Manufacturers are using various types of stuffed materials in fabric toys to differentiate their product from competitors and as some toys manufacturing companies introducing fabric toys made from bamboo, corn, and wood wool, which provides higher safety and comfort while playing.

The outbreak of the pandemic has positively affected the global fabric toys market. Various companies in the toys industry witnessed significant growth in lockdown period. People including children were restricted to stay at their homes during pandemic period so parents engaged their kids with fabric toys.

Hypermarkets/Supermarkets account for a considerable share since most of the fabric toys are easily available in such stores at affordable rates. Such stores facilitate the availability of both branded as well as private label toys. As a result, the customer base in hypermarket/supermarket is higher as compared to any other stores. Walmart, Target are some of the key supermarket brands in the segment.

Key Benefits

  • The study provides an in-depth analysis of the global fabric toys market with current trends and future estimations to elucidate the imminent investment pockets in the market.
  • The report provides information regarding drivers, restraints, and opportunities with impact analysis.
  • A quantitative analysis from 2020 to 2030 is provided to showcase the financial competency of the market.
  • Porter's five forces model of the industry illustrates competitiveness of the market by analyzing various parameters such as threat of new entrants, threat of substitutes, bargaining power of the buyers, and bargaining power of the suppliers operating in the market.
  • Value chain analysis in the report provides a clear understanding of the roles of stakeholders involved in the value chain.
  • Competitive intelligence highlights business practices followed by leading market players across various regions.

Market Dynamics

Drivers

  • Emergence of games in bars and cafes providing impetus to the stagnant market
  • Growth in demand from children and young population

Restraint

  • Tariff duties to restrict market expansion
  • Growth in digitalization and widespread penetration of smartphones hampering the toys industry

Opportunities

  • Reduction of carbon footprints and environment-friendly initiatives to provide lucrative opportunities
  • Untapped opportunities in developing markets
  • Rapid growth of the retail sector

Key Market Segments

By Product Type

  • Character Soft Toys
  • Plush Animals
  • Dolls
  • Others

By Age Group

  • Up to 5 Years
  • 5 to 10 Years
  • Above 10 years

By Distribution Channel

  • Hypermarket/Supermarket
  • Specialty Stores
  • Departmental stores
  • Online Channels
  • Other

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Russia
  • Rest of Europe
  • Asia-Pacific
  • China
  • India
  • Japan
  • ASEAN
  • Australia
  • Rest of Asia-Pacific
  • LAMEA
  • Brazil
  • Saudi Arabia
  • South Africa
  • Rest of LAMEA

Companies Mentioned

  • HASBRO
  • Safari Ltd.
  • Mattel Inc.
  • Build-A-Bear Workshop Inc.
  • Lego System A/S
  • Sanrio Co. LTD
  • RAVENSBURGER AG
  • Goliath Games
  • CLEMENTONI
  • Tomy company LTD

For more information about this report visit https://www.researchandmarkets.com/r/u9ftes

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